The dual-token system is well-implemented with clear roles for on-chain ($ASH) and off-chain (Credits) tokens, catering to different player preferences and integrating effectively with gameplay.
Earning mechanisms are diverse and balanced, offering multiple ways to earn tokens through activities like combat, missions, and creative contributions, ensuring fair opportunities for various player types.
Token utility is extensive, with $ASH being used for land acquisition, item crafting, governance, and royalties, while Credits facilitate in-game purchases, enhancing both the play-to-earn experience and gameplay.
The economic design is robust, featuring a limited supply of $ASH to ensure scarcity, anti-inflation measures, and player-driven governance, promoting long-term sustainability.
The system balances accessibility for new players (via off-chain Credits) with depth for experienced players (through $ASH and governance), enhancing overall player engagement.
Unique features like the dual-token system and player-driven governance differentiate Ashes of Mankind's token model from competitors in the Web3 gaming space.
Introduction
The token model of Ashes of Mankind plays a crucial role in shaping its play-to-earn ecosystem, player engagement, and long-term sustainability.
In the rapidly evolving Web3 gaming landscape, Ashes of Mankind distinguishes itself through a robust economic design that balances accessibility, fairness, and value for players.
This report will cover:
The dual-token system and its integration with gameplay.
Mechanisms for earning and using tokens, including their utility in the game’s economy.
The economic design of the token model and its impact on player engagement and sustainability.
Dual-Token System
Ashes of Mankind employs a dual-token system that includes both on-chain and off-chain tokens, each serving distinct roles within the game's ecosystem:
[1a][1b]The on-chain tokens, such as $ASH, provide players with true ownership and autonomy, allowing them to trade assets outside the game while the off-chain tokens, like Credits, are used for internal game transactions, offering flexibility for players who want to focus solely on gameplay.
[1c][1d]
On-chain tokens like $ASH are used for acquiring land, crafting items, and participating in game governance, enhancing the play-to-earn experience.
[2a]
Off-chain tokens, such as Credits, are earned through gameplay and used to purchase in-game items, providing a balance for players who prefer traditional gaming mechanics.
[1e]
Certain items exist both on-chain and off-chain, allowing players to transition between the two systems based on their preferences.
[1f]
Earning and Utility Mechanisms
Players can earn tokens through various in-game activities, including combat, completing missions, and participating in special events, with rewards ranging from Credits to $ASH tokens:
[1g][1h]The $ASH token, with a limited supply of one billion, is a key driver of the game's economy, incentivizing resource extraction, item creation, and player interactions, ensuring that only the most strategic players rise to the top.
[1i]
$ASH tokens are rewarded to Land Owners and Corporations who contribute to the economy, encouraging active participation and economic growth.
[1j]
Credits, managed by the Consortium, are awarded to players who excel in combat and are essential for purchasing in-game items, creating a skill-based progression system.
[1k]
Creative contributions, such as designing in-game assets, are incentivized through $ASH royalties, fostering a community-driven ecosystem.
[1l]
Economic Design and Sustainability
The tokenomics of Ashes of Mankind are designed to create real, lasting value within the game economy, with measures in place to prevent exploitation and inflation:
[2b]The limited supply of $ASH ensures scarcity, while its utility in land acquisition, item crafting, and governance encourages active participation rather than passive token accumulation.
[1i][2c]
The integration of $ASH with governance mechanisms allows token holders to influence major decisions, enhancing player agency and community involvement.
[3a]
The game's economy is player-driven, with prices in the marketplace determined by supply and demand, creating a dynamic and engaging experience.
[2d]
By balancing on-chain and off-chain systems, the game ensures accessibility for traditional gamers while maintaining the benefits of blockchain technology, fostering mass adoption.
[2e]
Conclusion
The token model of Ashes of Mankind effectively supports its play-to-earn ecosystem by integrating on-chain and off-chain systems that cater to diverse player preferences.
The dual-token system, combined with robust earning mechanisms and utility functions, enhances player engagement while ensuring long-term sustainability.
By balancing accessibility, fairness, and value, Ashes of Mankind differentiates itself in the competitive Web3 gaming landscape.
The $ASH token, with its limited supply and multiple uses, drives the economy and incentivizes strategic gameplay.
Measures such as player-driven governance and dynamic marketplace pricing ensure a fair and engaging experience for all players.
The integration of traditional and blockchain gaming mechanics fosters mass adoption while maintaining the benefits of Web3 technology.