BR1: INFINITE's renting system, which acts as a staking mechanism, is innovative and well-integrated with gameplay, allowing players to lock up operatives and weapons to earn rewards.
The epoch structure of 30 to 70 days encourages long-term participation, and the requirement to keep assets rented for at least 30% of the epoch ensures sustained engagement, promoting economic sustainability.
BR1 points serve as a versatile reward system, enhancing player engagement through various activities like gameplay, daily logins, social engagement, and renting, with multipliers for additional incentives.
The game's tokenomics and earning structures balance immediate rewards with long-term sustainability, encouraging players to stay engaged over extended periods.
The revenue-sharing model through teams and athletes integrates staking and liquidity into the core gameplay loop, further enhancing the play-to-earn experience.
Introduction
BR1: INFINITE introduces innovative staking and liquidity mechanisms that enhance its play-to-earn experience.
These mechanisms, including the renting system and BR1 points, aim to balance player rewards, gameplay integration, and long-term economic sustainability.
[1a][2a]
The renting system allows players to lock up their assets to earn rewards.
[1a]
BR1 points serve as a key incentive, offering players the ability to convert their gameplay efforts into tangible rewards.
[2a]
These mechanisms are designed to integrate seamlessly with the game's core loop while promoting long-term engagement.
Renting System as Staking
The renting system in BR1: INFINITE allows players to lock up their operatives and weapons to earn rewards.
[1a]Players can rent assets for periods called epochs, which last between 30 to 70 days, and must keep the assets rented for at least 30% of the epoch to claim rewards.
[3a]
Renting rewards players with BR1 points and claimable items, providing a dual incentive for participation.
[3b]
Unrenting assets before the epoch ends resets the claim progression, encouraging long-term staking.
[3c]
The system incentivizes players to maximize their rental portfolios for greater rewards.
[1a]
BR1 Points and Liquidity
BR1 points are a central component of the game's liquidity mechanism, allowing players to convert their in-game efforts into rewards.
[4a]Players can earn BR1 points through various activities, including gameplay, daily logins, social engagement, and renting.
[4b]
Renting operatives and weapons provides a multiplier on BR1 points, enhancing the earning potential for active players.
[5a]
Daily activity rewards encourage consistent engagement with the game.
[5b]
Social engagement, such as mentions and posts about BR1, also contributes to point accumulation.
[5c]
Balancing Rewards and Sustainability
The staking and liquidity mechanisms in BR1: INFINITE are designed to balance immediate player rewards with long-term economic sustainability.
The game's tokenomics and earning structures encourage players to stay engaged over extended periods.
[2a]
The renting system's epoch structure incentivizes long-term participation by resetting rewards if assets are unrented prematurely.
[3c]
BR1 points, which can be converted to tokens, provide a tangible reward for consistent gameplay and engagement.
[4b]
The game's revenue-sharing model through teams and athletes further integrates staking and liquidity into the core gameplay loop.
[6a]
Conclusion
BR1: INFINITE's staking and liquidity mechanisms significantly enhance the play-to-earn experience by offering multiple avenues for earning and engagement.
The renting system and BR1 points provide players with tangible rewards while encouraging long-term participation.
[1a][4b]
The renting system's epoch structure and rewards incentivize players to commit assets for extended periods, promoting economic sustainability.
[3a]
BR1 points, earned through various in-game activities, offer a versatile reward system that integrates seamlessly with gameplay.
[4b]
These mechanisms balance immediate rewards with long-term engagement, ensuring that the game's economy remains viable and player-driven.