Ember Sword offers a reasonable ROI for players through its balanced earning mechanisms and sustainable economic model, which aligns with the 'Good' category.
The game's earning potential is heavily influenced by player activity levels and initial investments in land, making it viable but not exceptional.
The dynamic $EMBER release model and fixed supply of 2.5 billion tokens contribute to a stable ROI, supporting long-term sustainability.
Landowners have the potential for higher earnings, indicating a solid ROI for those who invest in land, but this requires significant initial costs.
The ROI is comparable to other P2E games but may not significantly outperform traditional investments, placing it in the 'Good' category rather than 'Excellent.'
Clear ROI information is available, though it may lack detailed examples of specific earnings for different investment levels.
The break-even time for initial investments, particularly for land, is reasonable but not outstanding, further justifying a 'Good' score.
Introduction
In the rapidly evolving world of Web3 gaming, understanding the return on investment for players is crucial for evaluating the sustainability and viability of a game.
Ember Sword, a blockchain-powered MMORPG, offers various mechanisms for players to earn rewards through gameplay and land ownership.
[1a]This report will analyze:
The earning potential through gameplay and land ownership.
[2a]
The impact of initial costs, such as land purchases, on ROI.
[3a]
The sustainability of the game's economic model in relation to player earnings.
[1b]
Earning Potential
Players in Ember Sword can earn $EMBER tokens through various in-game activities, with the potential for additional earnings through land ownership:
[2a]
Players can earn $EMBER through PvE and PvP events, with rewards tied to active gameplay.
[2a]
Landowners can generate additional rewards by hosting Premium Shops and facilitating player trades, with earnings dependent on the number of active players on their land.
[1a]
The game’s dynamic $EMBER release model ensures that token distribution is proportional to the active trading base, potentially stabilizing earnings over time.
[4a]
Initial Costs
While Ember Sword is free-to-play, significant earning potential is tied to land ownership, which requires an initial investment:
[1d]
Land plots in Ember Sword are limited in supply, with only 40,000 plots available in the first nation, Solarwood.
[1d]
Land can be acquired through Public Land Sales or secondary marketplaces, with prices varying based on plot size and location.
[1f]
The ROI for landowners depends on the activity level of players on their plot, with higher activity potentially leading to greater rewards.
[1a]
Economic Sustainability
Ember Sword’s economic model is designed to be sustainable, with mechanisms in place to balance token supply and player earnings:
[4a]
$EMBER has a fixed supply of 2.5 billion tokens, with 48.2% reserved for community rewards and emissions, ensuring a steady but controlled distribution of tokens.
[1h]
The game’s dynamic release model ties token distribution to active gameplay and the growth of the player base, potentially preventing inflation.
[4a]
Land ownership incentivizes participation in the economy, with landowners earning rewards from player trading activities and Premium Shops.
[3a]
Conclusion
Ember Sword offers a reasonable ROI for players through its balanced earning mechanisms and sustainable economic model.
However, the extent of ROI is heavily influenced by player activity levels and initial investments in land, with landowners having the potential for higher earnings.
Players can earn $EMBER through PvE and PvP events, with landowners having the potential for additional passive income.
[2a]
The game’s economic model is designed to be sustainable, with a fixed $EMBER supply and a dynamic release model tied to player activity.
[1h]