Game icon

Spellborne

$x

N/A

67

Cadena

    Avax - Avalanche

Platform

  • Android icon
  • Browser icon
  • iOS icon

Category

Adventure, Collectible, F2P, Fantasy, MMO, Multiplayer, P2E, PVE, PVP, RPG, Turn-based

Expected ROI for Spellborne

Introduction

In the rapidly evolving world of Web3 gaming, understanding the return on investment (ROI) for players is crucial for assessing the viability and sustainability of a game. Spellborne, a monster-catching MMORPG developed by Mon Studios, offers various earning mechanisms through gameplay, store purchases, and content creation. [1a] This report will evaluate the extent to which Spellborne offers a reasonable, viable, and sustainable ROI for players, considering the initial costs, earning potential, and time investment required.

  • The earning potential through gameplay, including PvP leagues, daily quests, and monster capturing. [1b]
  • The role of store purchases and content creation in contributing to player ROI. [1c]
  • The sustainability of the game’s economic model and the potential impact of token volatility on ROI.

Earning Through Gameplay

Spellborne offers multiple avenues for players to earn rewards through gameplay, primarily through PvP leagues, daily quests, and monster capturing. [1b] PvP leagues, in particular, provide an opportunity for skilled players to earn higher rewards based on their performance in ranked matches. [2a]

  • Players can earn airdrop points by competing in PvP leagues, with higher ELO ratings leading to a larger share of rewards. [2a]
  • Daily taskboard quests and regular logins also contribute to earning airdrop points, ensuring that even casual players can participate in the reward system. [1b]
  • Monster capturing and other in-game activities offer additional opportunities to earn airdrop points, further diversifying the ways players can accumulate rewards. [2c]

Store Purchases and Content Creation

In addition to gameplay, players can earn rewards through store purchases and content creation, with opportunities to maximize their ROI by engaging in these activities. [1c]

  • Purchasing season passes and in-game chests allows players to earn store points, which contribute to their overall reward allocation. [1g]
  • Content creators can earn airdrop points by creating and sharing content about Spellborne, with verified creators receiving 25% of the points spent by players who use their creator codes. [1h]
  • The Play-to-Airdrop system incentivizes both players and creators to engage with the game, ensuring a steady flow of content and player activity. [1i]

Sustainability of the Economic Model

The sustainability of Spellborne's economic model is supported by the distribution of $BORNE tokens, which are allocated to players through various reward categories. [1j] However, the long-term viability of the game's ROI depends on the stability of the token's value and the ability of the game to maintain player engagement.

  • 5% of the total $BORNE token supply is allocated for distribution to players in Season 2, ensuring a steady flow of rewards for active participants. [1j]
  • The introduction of professions and open markets in late 2024 or early 2025 is expected to enhance the in-game economy, providing players with new opportunities to trade and earn. [1l]
  • The game's design, which includes diverse earning mechanisms and a focus on player-driven experiences, suggests a commitment to maintaining engagement and sustainability. [1m]

Conclusion

Spellborne offers a variety of earning mechanisms that provide players with opportunities to achieve a reasonable return on investment, particularly through gameplay, store purchases, and content creation. The game's economic model, supported by the distribution of $BORNE tokens and the introduction of open markets, suggests a focus on long-term sustainability.

  • Players can earn rewards through PvP leagues, daily quests, and monster capturing, with higher-skilled players having the potential to earn more. [1b]
  • Store purchases and content creation offer additional avenues for earning airdrop points, incentivizing both spending and community engagement. [1c]
  • The introduction of professions and open markets in late 2024 or early 2025 is expected to further enhance the in-game economy, providing players with new opportunities to trade and earn. [1l]

References

[1] Chainplay. Season 2 Brings Big Changes to Spellborne. ChainPlay. Available from: https://chainplay.gg/blog/spellborne-season-2-risk-and-reward-launched/

[2] Owen Skelton. Maximize Your Earnings with the Spellborne Season 2 Airdrop | NFT News Today. NFT News Today | NFT Gaming, Metaverse, CryptoArt & Collectibles. Available from: https://nftnewstoday.com/2024/12/02/maximize-your-earnings-with-the-spellborne-season-2-airdrop/

 Logo de
Versión BETA

investigar por su cuenta

Ir arriba